Forums suggested lowering graphics, but CPU usage still spiked to 95% with frame rate dropping to 65 FPS. The visual degradation was unacceptable. I used GamePP Power Plan Switcher to change Windows settings from Balanced to High Performance. Cinebench R23 multi-core score increased to 34500 points, CPU temperature dropped to 72℃, and RTSS confirmed frame rate recovered to 115-120 FPS. Dikemas kini terakhir pada2026-08-15 21:27:04。
Loading times reached 15s with AIDA64 showing memory latency at 105-118ns. I initially kept default timings 40-40-40-76, but temperature spiked to 58℃ with no improvement. Using GamePP BIOS Load-Line Voltage Regulator, I adjusted voltage to 1.28V and timings to 38-40-40-74. MemTest86 confirmed zero errors, temperature stabilized at 48-52℃, and in-game timer showed loading reduced to 6s. Dikemas kini terakhir pada2026-08-12 14:55:46。
Multiplayer combat suffered from 0.5s audio latency and frame rate dropping to 75 FPS. OBS monitoring revealed CPU usage spiking to 85% due to Logitech G HUB background sync conflicts. I used GamePP Peripheral Driver Conflict Detector to set service startup to Manual. Verification via OBS showed frame generation interval stabilized at 7-10ms, and frame rate recovered to 115-120 FPS, ensuring competitive responsiveness. Dikemas kini terakhir pada2026-08-03 15:27:52。
Frame time spiked from 15ms to 38ms when releasing supernatural abilities, causing noticeable 2-second freezes. I initially tried increasing shadow quality, which only worsened the stutter. Using GamePP Shader Compilation Queue Manager, I cleared the 4.2GB shader cache to 0GB. RTSS monitoring confirmed frame time converged to 14-16ms, eliminating particle delay and ensuring fluid gameplay. Dikemas kini terakhir pada2026-08-01 18:35:34。
GamePP DLSS/FSR Image Sampling Calibrator revealed critical bandwidth issues. I reduced render resolution from 100% to 85% and switched DLSS from Quality to Balanced. Previously, GPU-Z indicated VRAM bandwidth saturation at 95%, causing RTSS to record latency spikes from 18ms to 32ms. After adjustment, RTSS confirmed frame time stabilized at 12-15ms, and frame rate improved from 55 FPS to 78 FPS, restoring smooth underwater immersion. Dikemas kini terakhir pada2026-07-24 21:01:24。