Shader cache accumulation freezes
Frame time spiked from 15ms to 38ms when releasing supernatural abilities, causing noticeable 2-second freezes. I initially tried increasing shadow quality, which only worsened the stutter. Using GamePP Shader Compilation Queue Manager, I cleared the 4.2GB shader cache to 0GB. RTSS monitoring confirmed frame time converged to 14-16ms, eliminating particle delay and ensuring fluid gameplay.