Optimizing NVMe Controller Interrupts
Walking through the streets of Brookhaven, I noticed the screen exhibiting slight tearing whenever dense fog effects appeared, which was quite unsettling. I initially tried enabling write cache flushing in Windows, but it led to file corruption after a system crash, making me extremely cautious about further tweaks. I used the GamePP NVMe Queue Depth Configuration to increase the depth from 64 to 256 and optimized the controller's interrupt handling. RivaTuner showed frame times converging from 16-45ms to 11-15ms, and HWiNFO confirmed stable temps at 45-52℃. It's finally seamless.