While tracking mechanical creatures, every rapid camera rotation caused a frustrating twitching sensation. I initially tried 'Maximum Performance' in the drivers, but CPU temperature spiked to 92℃ and triggered throttling. I then used the GamePP Resource Scheduler to manually bind the game's main thread to the high-performance core group. Average frame generation time dropped to 16-20ms per GamePP Frame Analysis, CPU temperature stabilized at 68-75℃ per HWInfo64, and core load hit 100% per AIDA64. Last updated on2026-05-20 09:58:47。

The moment I sneaked into the enemy camp, the screen occasionally showed slight tearing. I first tried setting the CPU voltage to a fixed value in BIOS, but it caused unstable restarts during idle. I then used the GamePP Hardware Sensor Page to link chassis fan speed with VRM temperature and adjusted the pump voltage. Frame generation time converged to 14-18ms per RTSS, CPU temperature stabilized at 72-78℃ per AIDA64, and VRM temps dropped from 98℃ to 90-95℃ per HWInfo64 with 1.1-1.3V per GPU-Z. Last updated on2026-06-11 11:21:04。

It was infuriating; every time I cast ultimate magic, the physics calculations caused the CPU to hit 96℃, halving the frame rate. I tried adding two intake fans to the front of the case, but it only lowered the temperature by 3℃ and didn't solve the core spikes. I then used the GamePP Fan Curve Configuration Panel to force the speed to 100% for temperatures above 75℃. Cinebench R23 score rose to 24500, and temperature was suppressed to 82-86℃ per HWInfo64, while core peaks stayed under 98℃ per AIDA64. Last updated on2026-06-15 21:03:17。

While sneaking through a gloomy corridor, the screen suddenly suffered from severe tearing. I tried enabling 'Ultimate Performance' in Windows power options, but CPU temperature hit 94℃ and triggered throttling, which made me anxious. I then used the GamePP Resource Scheduler to manually bind the game's main thread to high-performance cores. Frame generation time converged to 13-17ms per RTSS, CPU temperature stayed at 76-82℃ per AIDA64, and clock speeds remained stable at 3.4-4.2 GHz per CPU-Z monitoring. Last updated on2026-05-06 13:35:26。

It was frustrating; every time I sneaked into the enemy camp, the CPU temperature hit 98℃, causing the frame rate to plummet from 50 to 25. I tried adding powerful exhaust fans to the front of the case, but it only lowered the temperature by 2℃ and did nothing for the spikes. I then entered the GamePP Fan Curve Configuration Panel and forced the speed to 100% above 80℃. Cinebench R23 score rose to 13800, temps were suppressed to 82-86℃ per HWInfo64, and core spikes stayed under 99℃ per AIDA64. Last updated on2026-05-11 18:45:33。

Back to Top