}
1. Optimized DX9-DX12 in-game display, reducing resource and performance usage;
2. Fixed the issue with errors occurring during automatic upgrade.
GamePP V 5.6.91.622 & GamePP Lite V6.1.165.708
Update contents:
1. Optimized the DX9-DX12 In-game Overlay, reducing resource and performance usage;
2. GamePP Lite added a "Data Migration" feature module;
3. GamePP Lite fixed an issue where the game notes feature could not be displayed in-game for some users;
4. The GamePP Lite process management module now supports editing the local blacklist/whitelist;
5. Updated the HWiNFO64 SDK to support more hardware and sensor information.
GamePP V 5.6.70.519 & GamePP Lite V 6.1.115.519 update contents:
1. Optimized the GamePP Desktop Monitoring display;
2. GamePP Lite added a feature to control process network access;
3. Optimized the Free Game Claim process.
1. Updated the HWiNFO SDK, adding and enhancing more hardware information;
2. Fixed several known bugs.
GamePP V 5.6.51.327 & GamePP Lite V 6.1.80.320 update contents:
1. GamePP Lite added the "GamePP Toolbox and GPU Performance Settings" feature modules;
2. Fixed an issue where filters stopped working in Delta Force;
3. Updated the HWiNFO SDK, adding and enhancing more hardware information;
4. Optimized the addition/removal and calculation performance of true FPS frames;
5. Fixed an issue where D3D12 did not display when injecting into games such as World of Warcraft Classic that show a prompt window first.
GamePP V 5.6.28.119 & GamePP Lite V 6.1.41.120 update contents:
1. GamePP Lite fixed an issue where some page content was not translated into English;
2. Fixed an issue where filters stopped working in-game in some cases;
3. Fixed an issue where changing resolution caused DX12/Vulkan games to crash in some special cases;
4. Added a new mechanism: if the Frame Generation module is detected in Vulkan games, the Vulkan native API display will no longer be supported to avoid freezing the game screen;
5. Updated the HWiNFO SDK, adding and enhancing more hardware information.
GamePP V 5.6.5.1231 & GamePP Lite V 6.1.11.1231 update contents:
1. Enhanced In-game Overlay compatibility;
2. GamePP Lite now supports displaying game rendering frame rate and Frame Generation;
3. Fixed an issue where filters dropped or failed to display in some cases.
GamePP V 5.3.2826.1117 & GamePP Lite V 6.0.954.1117 update contents:
1. Fixed an issue where changing graphics settings caused some DX12 games to crash;
2. Fixed an issue where Naraka: Bladepoint crashed when using XeSS Frame Generation;
3. Updated the HWiNFO SDK to support more hardware information;
4. Fixed several known bugs to improve software stability.
1. Optimized the CPU event display page content in Stress Test and Performance Statistics;
2. Fixed several known bugs.
1. Optimized compression and decompression, improving program stability;
2. Fixed several known bugs.
1. Fixed an issue where Performance Statistics caused excessive disk reads;
2. Fixed several known bugs.
1. Fixed an issue where a prompt still popped up in CS2 even after adding the command-line launch option;
2. Fixed several known bugs.
1. Optimized the initial configuration of some motherboard sensors;
2. Optimized Hotkey Blocking by changing the default in-game hotkey from Ctrl+Tab to Ctrl+Shift+Tab;
3. Optimized the GamePP Power Plan to default to never sleep;
4. Updated the HWiNFO SDK to support more hardware information.
1. Adjusted the report display content in Stress Test and Performance Statistics;
2. Fixed an issue where features did not take effect in-game for some users;
3. Updated the HWiNFO SDK to support information for the 6600LE GPU.
1. Updated the HWiNFO SDK to support information for NVIDIA 50 series new GPUs;
2. Optimized the trigger conditions for performance limiting in Stress Test;
3. Fixed several known bugs.
GamePP Lite update contents:
1. Added Desktop Monitoring, Video Recording, and Screenshot feature modules;
2. Added the In-game Overlay - Threshold Monitoring feature;
3. Added Performance Statistics - AI Analysis (invite-only beta);
4. Updated the HWiNFO SDK to support information for NVIDIA 50 series new GPUs;
5. Fixed several known bugs.
1. To avoid unnecessary issues, TONGFANG is marked as "Brand display carries potential legal risk";
2. Fixed an issue where enabling or disabling Frame Generation in FSR mode caused Monster Hunter: Wilds to crash;
3. Improved compatibility with DX12 games;
4. Fixed several known bugs.
1. Updated the Process Core Assignment feature;
2. Added support for displaying AMD 9070 series GPUs;
3. Fixed an issue where the In-game Overlay disappeared after entering Monster Hunter Wilds;
4. Fixed a compatibility issue where enabling NvSmoothMotion in DX11 games (RTX 50 series GPUs, enabled in NVAPP) caused the game to crash;
5. 2Ha AI Highlight Moment now supports FragPunk, Marvel Rivals, Halo Infinite, Overwatch, Rainbow Six, Delta Force, Hearthstone, World of Warships, Remnant 2, Elden Ring, and more.
1. 2Ha AI Highlight Moment now supports Black Myth: Wukong;
2. Optimized the In-game Overlay.
1. Fixed an issue where Screenshot and AI Filter could not be used in some games;
2. Fixed an issue where enabling Frame Generation caused some games to crash;
3. Updated the HWiNFO SDK to support more hardware information;
1. Updated the HWiNFO SDK to support more hardware information;
2. Fixed an issue with the display when enabling HDR mode in Vulkan games;
3. Improved DX12 game compatibility and fixed an issue where 诛仙世界 crashed when taking photos;
4. Fixed an issue where input got stuck after summoning the in-game panel;
5. Fixed an issue where Desktop Monitoring displayed 24H2 on Win11.
The all-new GamePP Lite is officially released
1. The GamePP Lite home page supports modular feature downloads. The first batch of supported features: Hardware Info, In-game Overlay, Game Filter, and Performance Statistics;
a. Hardware Info: adjusted the layout of the display page;
b. In-game Overlay: added a "Frame Time" monitoring item; sensor values can be shown as line charts; customizable monitoring items with adjustable font size and color;
c. Performance Statistics: supports marking statistics points, customizing the statistics time range, and adding curve charts for comparison; added a performance-limited display;
d. Game Filter: optimized the filter display effect, with a preview of the frame rate impact of filters;
2. Some GamePP features such as Desktop Monitoring, Stress Test, and Benchmark are still under development and do not yet support modular downloads.
1. Fixed an issue where the drive sensor data displayed in the In-game Overlay was not synchronized;
2. Fixed an issue where the custom test duration in Stress Test did not take effect.
1. Fixed an issue where GamePP caused excessive resource usage in some software;
2. Fixed a bug in the GamePP injection logic;
3. Updated the HWiNFO SDK to support more hardware information.
1. Optimized Hardware Info retrieval;
2. Fixed injection failures and crashes in some games;
3. Adjusted the order of features in the left navigation bar and moved the "FPS++" feature into GamePP Toolbox;
4. Changed the "Video Recording" and "Wireless Transfer" features to on-demand downloads and moved some resources to online downloads, greatly reducing the installer size.
1. Added an efficiency mode for Hardware Info retrieval to reduce the resource usage of the Hardware Info module;
2. Fixed several known bugs to improve software stability.
1. Added the "AI Performance Test" benchmark feature to 2Ha AI;
2. Updated the GamePP HWiNFO SDK to support more hardware information;
3. Fixed an issue where GamePP CPU usage was too high after reducing sleep;
4. Fixed an issue where GPU Performance Settings could not be applied successfully on AMD GPUs;
5. Fixed an issue where injection caused the game screen to flicker in Persona 5: The Phantom X;
6. Fixed an issue where taskbar monitoring was not vertically centered at high scaling ratios;
7. Fixed an issue where the Process Core Assignment feature did not work on Intel Ultra series CPUs.
1. Updated the GamePP HWiNFO SDK to support more hardware information;
2. Fixed known bugs.
1. Updated the "AI Performance Test" benchmark feature in GamePP 2Ha AI;
2. Improved software stability in preparation for the GamePP Lite version;
3. Fixed bugs introduced by the previous version update.
1. Updated the GamePP HWiNFO SDK to support more hardware information;
2. Translated some Chinese and English content in GamePP;
3. Fixed an issue where the Performance Statistics report could not pop up due to a failed region API;
4. Fixed several known bugs.
1. Added a Process Core Assignment feature to GamePP Toolbox;
2. Fixed an issue where filters could not be used in the international version of Valorant;
3. Fixed several known bugs.
1. Added an Intel Ultra AI NPU recognition mode for GamePP "2Ha AI";
2. Fixed several known bugs.
1. Updated the GamePP HWiNFO SDK to support more hardware information;
2. Optimized program communication and adjusted the rules for determining game injection timing;
3. Fixed an issue where using the Shift key in-game caused stuttering and flickering for some users;
4. Fixed an issue where the game screen froze during a DXGI reset in Apex Legends for some users.
1. Added the 2Ha AI feature software, supporting "Highlight Moment", "AI Game Coach", and "Peripheral Dynamic Lighting Control" for 7 games. Note: some features require a recognized device to use;
2. Added support for and fixed the hardware display for the 14900KS;
3. Fixed an issue where VRAM displayed as 0.1G;
4. Fixed an issue where P-core/E-core CPU temperatures were displayed abnormally for some users;
5. Fixed an issue where using the "舷" Desktop Monitoring skin caused the position to be locked and covered by the desktop;
6. Fixed an issue where prompts kept popping up after closing the game window in CS2 and Battlefield 2042.
1. Added a customization feature for Desktop Monitoring;
2. Optimized the UI of the Performance Statistics "Details (New)" view;
3. Rebuilt the "Highlight Moment" feature and added the ability to record key presses on kills;
4. Fixed an issue where the right-click menu of tray icons was not visible when the taskbar was positioned at the top, bottom, left, or right.
1. Optimized the "Free Game Claim" feature and fixed issues where claiming failed or behaved abnormally;
2. Optimized the GamePP taskbar monitoring, adjusting the layout and improving the display;
3. Updated the HWiNFO SDK to resolve disconnection issues with USB sound cards and drive enclosures.
1. Fixed an issue where the In-game Overlay was present but filters did not take effect in certain cases;
2. Fixed an issue where the software had to be restarted to inject in certain cases;
3. Fixed an issue where injection was slow or did not occur when switching modes in Call of Duty: Modern Warfare III 2023;
4. Fixed an issue where the game crashed in Vulkan mode due to a failed upgrade of the In-game Overlay module.
1. Resolved the issue where the Vulkan In-game Overlay did not display and caused crashes
2. Fixed several known bugs.
1. Added a scheduled shutdown feature to GamePP Toolbox;
2. Optimized and adjusted the content of the post-game performance throttling report;
3. Fixed several known bugs.
1. Optimized the In-game Overlay;
2. Fixed several known bugs.
1. Fixed an issue where the Hardware Info page and the Benchmark hardware evaluation page kept loading;
2. Fixed several known bugs.
1. Optimized the communication between modules, improving stability and smoothness;
2. Fixed an issue where some CPU process/model information was displayed incorrectly;
3. Fixed an issue where some memory was identified incorrectly;
4. Fixed and updated the Main Menu - Runtime Library Repair feature.
1. Fixed an issue where the overlay did not display in some games;
2. Optimized the backend for the game blacklist/whitelist;
3. Adjusted and optimized some UI styles.
1. Added new premium "映射 and light box" styles for Desktop Monitoring;
2. Optimized GamePP status errors and the issue where Game Filter did not display;
3. Optimized the issue where switching dual screens in a locked state caused the window position to move;
4. Fixed an issue where the mouse did not respond in the Game for Peace In-game Overlay;
5. Fixed a compatibility issue with Tencent desktop organizer.
1. Rebuilt the underlying architecture of the In-game Overlay and greatly optimized GamePP's resource usage;
2. Fixed a large number of bugs in preparation for the next major update.
1. Fixed an issue where product data could not be displayed for the RTX 4070;
2. Fixed several known bugs.
1. Optimized Desktop Monitoring to remember and save the last dragged position across multiple screens;
2. Fixed an issue where parameters such as GPU frequency and power were displayed incorrectly;
3. Fixed known bugs in the Video Recording module.
1. Added top and bottom screen edge snapping for the In-game Overlay;
2. Added an exclusive wallpaper monitoring feature for Machenike computers in Desktop Monitoring;
3. Added GPU core frequency and VRAM frequency adjustments to GPU Performance Settings;
4. Updated the UI design of the Hardware Info page;
5. Fixed an issue where audio played when clicking the PC Benchmark or Video Recording/Screenshot navigation.
1. Optimized the user feedback interface;
2. Fixed an issue where enabling GamePP caused LOL to crash while loading the game;
3. Fixed an issue where screenshots were saved to the clipboard after a successful capture;
4. Fixed an issue with the VRAM color in the In-game Overlay and an extra 1 pixel at the top of the overlay.
1. Fixed an issue where VRAM usage showed as 0.1 in Hardware Info;
2. Fixed an issue with an abnormal throttling report;
3. Added support for the 4070TI GPU;
4. Fixed several known bugs.
1. Added a "Minimal" style for Desktop Monitoring, with CPU and GPU fan speed monitoring;
2. Optimized and adjusted the parameters of the Stress Test memory stability test;
3. Optimized the UI of the Video Recording feature interface;
4. Fixed several known bugs.
1. Improved several experience issues, enhancing version stability and usability
2. Fixed several known bugs
1. Added the GamePP GPU Performance Settings feature. Note: not available for laptop users;
2. Added GPU voltage limit data display to GamePP Stress Test;
3. Added sensor selection for the GamePP In-game Overlay;
4. Fixed an issue with P-core/E-core frequencies on 13th-gen and 12th-gen CPUs;
5. Fixed an issue where the Naraka: Bladepoint style could not be restored to its default position;
6. Fixed an issue where search did not work in the hardware evaluation FPS prediction;
7. Optimized AI overclocking.
1. Added a "Naraka: Bladepoint Exclusive" style for the In-game Overlay;
2. Fixed an issue with abnormal FPS data in hardware evaluation;
3. Fixed an issue where claiming failed in the Free Game Claim feature;
4. Fixed an issue where Performance Statistics did not pop up and records could not be deleted properly;
5. Fixed an issue where Video Recording used excessive resources;
6. Fixed an issue where filters and the In-game Overlay did not take effect for some users playing CrossFire and 逆战;
7. Optimized the GamePP network and upgrade modules.
1. GamePP now supports displaying AMD Ryzen 7000 series CPUs;
2. Added the ability for the GamePP Danmaku/Chat Assistant to connect to multiple live rooms;
3. Fixed an issue where CPU usage showed as 0 in the GamePP In-game Overlay and Desktop Monitoring;
4. Fixed an issue where GamePP caused the Call of Duty series (Call of Duty 16: Modern Warfare, Call of Duty 19: Modern Warfare 2) to freeze.
1. Fixed an issue where claiming games in the background via "Free Game Claim" caused the claim interface to pop up during fullscreen games;
2. Moved the quick-close game process feature of GamePP Toolbox to the general software settings;
3. Fixed known bugs in the GamePP In-game Overlay.
1. Added the ability to enable or disable the local blacklist/whitelist in GamePP, available in the software settings;
2. Added a feature to save in-game settings in GamePP, recording your preferred in-game settings for different games (including feature toggles, filter presets, overlay styles, and more), viewable in the software settings;
3. Added GPU throttling report data recording to GamePP Performance Statistics;
4. Moved the AI overclocking and Stress Test features of GamePP Performance Lab to the PC Benchmark page, and reorganized and rearranged the existing features;
5. Fixed an issue where the Performance Statistics page caused excessive disk usage;
6. Fixed an issue where AMD GPU VRAM usage showed as 0 in Performance Statistics;
7. Optimized the UI of the GamePP "Free Game Claim" feature;
8. Optimized the UI of GamePP Stress Test;
1. Added an (Immersive Mode) style for the GamePP In-game Overlay;
2. Added a VIP feature to GamePP "Free Game Claim" that allows binding up to 3 accounts on the same game platform;
2. Renamed the GamePP Game Acceleration section to Game Optimization, and reorganized and rearranged the existing features;
3. Fixed a bug where the "Minimal" style of GamePP Desktop Monitoring displayed two CPU data entries;
4. Fixed an issue where the "Free Game Claim" feature kept loading without finishing;
5. Fixed an issue where the in-game state of GamePP "Director Mode" was not synchronized;
6. Fixed an issue where exiting GamePP Stress Test caused a freeze.
1. Added new (Matrix and 悟道) styles for GamePP Desktop Monitoring;
2. Fixed an issue where the cursor was not centered when opening the backpack in Apex Legends on the EA platform;
3. Optimized GamePP performance in DX12 games;
4. Fixed an issue where the mouse stopped working in some games;
5. Optimized the GamePP "Free Game Claim" script.
1. Added a hotkey "conflict" prompt in GamePP settings;
2. Added a GameBuff recommendation page to the GamePP post-game report;
3. Fixed an issue where temperature monitoring was not displayed in GamePP Hardware Info;
4. Fixed an issue where GamePP got stuck during an upgrade;
5. Fixed an issue where the Vulkan In-game Overlay caused GPU usage to drop;
6. Fixed an issue where Vulkan filters caused crashes on AMD GPUs;
7. Fixed an issue where the in-game bar overlay flickered.
1. Added the GamePP Performance Lab post-game report to meet Performance Statistics needs across different scenarios;
2. Added a new (Cool) style for GamePP Desktop Monitoring;
2. Renamed the GamePP game tools section to GamePP Toolbox, reorganized existing features, and updated the voice pack for the new Naraka: Bladepoint hero;
3. Upgraded the filter feature and fixed an issue where it crashed for some users (using filters in Vulkan games requires version 1.3 and a GPU driver update);
4. Fixed an issue where the overlay did not display and filters had no effect in RUST;
5. Fixed an issue where the overlay did not display and filters had no effect in GTA4;
6. Fixed game crashes in some XBox Windows games, such as Halo Infinite.
1. Added a throttling data report to the GamePP post-game report;
2. Fixed an issue where the FPS++ feature did not take effect in some games;
3. Optimized the GamePP Free Game Claim process;
4. Optimized the overall GamePP framework.
1. Added the FPS++ feature, deeply built on AMD FSR technology to effectively boost game frame rates;
2. Added a GamePP BenchMark feature that predicts in-game FPS from PC benchmark scores;
2. Fixed an issue where Platform could not reconnect after an unexpected exit, causing high CPU usage and game crashes;
3. Fixed an issue where the overlay did not display in-game after some users changed DPI settings.
1. Optimized the GamePP BenchMark feature;
2. Optimized the GamePP taskbar monitoring feature;
3. Optimized the GamePP Free Game Claim feature;
4. Fixed an issue where switching resolution caused DNF to freeze for some users;
5. Fixed an issue where GPPHost64 could not start for some users, which prevented injection into some 64-bit games;
6. Fixed an issue where taking screenshots crashed in DX12 mode;
7. Fixed an issue where LOL crashed in-game for some users after enabling GamePP.
8. Fixed an issue where hardware could not be read for some users;
1. Added account sync for the Free Game Claim feature;
2. Fixed an issue where H1Z1 did not display correctly;
3. Fixed an issue where the In-game Overlay disappeared in CFHD's biohazard mode;
4. Fixed an issue where the mouse could stutter in-game;
5. Fixed an In-game Overlay conflict with EA games;
6. Fixed an issue where the overlay did not display after entering Assassin's Creed Syndicate;
7. Fixed an issue where Game Filter caused abnormal game visuals in some cases.
1. Added account sync for the Free Game Claim feature;
2. Fixed an issue where the In-game Overlay did not show in-game for some games;
3. Fixed an issue where the overlay did not display when entering Assassin's Creed Syndicate;
4. Fixed an issue where enabling Game Filter caused abnormal game visuals in some cases;
5. Fixed a display conflict with EA platform games.
1. Added support for DX10 games (Company of Heroes: Opposing Fronts) and updated the DX10 game notification;
2. Fixed an issue where switching to fullscreen in an emulator caused a crash;
3. Fixed an issue where the SDK program released memory;
4. Fixed an issue where the Power Plan could be enabled automatically for some users;
5. Fixed an issue where switching resolution caused the game to crash for some users.
6. Fixed an issue where setting the GamePP screenshot and recording path to the desktop caused an error when opening desktop images.
1. Fixed an issue where injection caused the game to crash in some cases;
2. Fixed a rendering error when entering Control, and fixed a bug where a white bar appeared in some games;
3. Fixed the prompt shown when hotkey registration fails;
4. Fixed a bug with the In-game Overlay position;
5. UI optimizations.
1. Fixed an issue where FPS doubled in Naraka: Bladepoint on the Epic platform;
2. Fixed an issue where GamePP crashed for some users playing Game for Peace on an emulator;
3. Fixed an issue where the GamePP In-game Overlay stopped working;
4. Optimized the GamePP client modules.
1. Fixed an issue where GamePP taskbar monitoring stopped working on Win11;
2. Fixed an issue where the GamePP In-game Overlay stopped working;
3. Optimized the GamePP "Free Game Claim" process;
4. Optimized the GamePP client modules.
1. Improved DX11 performance and fixed an issue where enabling GamePP could cause screen flickering in some games;
2. Fixed an issue where Forza Horizon 5 crashed when switching screen sizes in DX12;
3. Fixed an issue where the Vulkan Layer caused key inputs to fail in No Man's Sky;
4. Optimized the CPU usage display in the GamePP In-game Overlay;
5. Improved the experience of the GamePP "Free Game Claim" feature.
1. Fixed a DX11 performance bug
2. Added a hardware Benchmark guide on the GamePP home page
3. Opened beta testing for the GamePP "Free Game Claim" feature;
4. Optimized the UI design of the GameBuff trainer launch page;
1. Fixed an issue where GPU usage information was not displayed for some users;
2. Fixed an issue where GamePP modules got stuck during startup for some users;
3. Optimized the BenchMark score data content;
4. Fixed several known issues.
1. Added support for Intel 12th-gen CPUs, including Desktop Monitoring and In-game Overlay for Intel 12th-gen CPUs, with monitoring of P-core/E-core frequency, usage, voltage, and more;
2. Added a Naraka: Bladepoint voice pack, including Overwatch and Honor of Kings voice packs;
3. Added the GamePP BenchMark hardware evaluation feature;
4. Fixed an issue where operations lagged when summoning the control panel in-game for some users.
1. Fixed an issue where GamePP did not display in-game for some users;
2. Fixed an issue where the mouse stuttered when opening the control panel in-game for some users;
3. Improved the product design and user experience.
1. Fixed an issue where initialization failed for some users when using GamePP;
2. Optimized the UI design and user experience of the GamePP client;
3. Fixed several known issues.
1. Fixed an issue where hardware parameters were not shown in-game for some users;
2. Fixed an issue where some games could crash after using version 929;
3. Fixed an issue where the in-game hardware parameter display froze for some users;
4. Fixed an issue where the overclocking tool crashed for some users.
1. Added a Naraka: Bladepoint voice pack, available on the game tools page;
2. Optimized GamePP Game Filter presets to improve filter performance and reduce the impact on FPS;
3. Fixed an issue where GamePP did not run properly for some users.
1. Added the Naraka: Bladepoint Ti+ Game Filter, tailored for users who lower resolution scaling to 65 or use DLSS Ultra Performance;
2. Improved GamePP software stability;
3. Fixed an issue where drive information was not displayed for some users;
4. Fixed an issue where some users could not run Stress Test.
Special note: To improve the gaming experience, the TFT feature has been made standalone. If you only need the TFT feature, you can use the GameBuff TFT app directly—Download GameBuff TFT.
1. Added an exclusive Game Filter preset for Naraka: Bladepoint;
2. Supported in-game team composition display for TFT version 11.16;
3. Added compatibility with Windows 11;
4. Fixed an issue where Game Filter stopped working on the second launch;
5. Fixed several known issues to improve software stability.
1. The GamePP TFT tool now supports TFT S5.5 season version 11.15;
2. Added Benchmark support for games such as Planet Zoo and Fallout 4;
3. Optimized the GamePP In-game Overlay UI design;
4. Fixed an issue where GamePP could not be used in-game when launching War Thunder after starting GamePP.
1. Optimized the GamePP TFT tool to support the In-game Overlay and real-time team composition recommendations for TFT version 11.14;
2. Optimized the GamePP Desktop Monitoring UI design;
3. Resolved an issue where Hardware Info was read incorrectly for some users;
4. Fixed several known bugs and improved the product design and user experience.
1. Optimized the GamePP TFT tool to support the latest TFT season;
2. Added Benchmark support for Frostpunk and Heroes of the Storm;
3. Updated the GamePP In-game Overlay display.
1. Optimized the GamePP TFT tool to support real-time in-game team composition recommendations for TFT version 11.10;
2. Optimized GamePP taskbar monitoring, which caused system lag for some users;
3. Fixed an issue where GamePP Director Mode had white borders;
4. Fixed an issue where GamePP In-game Overlay had to be enabled manually.
1. GamePP now supports the latest TFT S5 season with up-to-date team composition recommendations
2. Optimized the UI design for displaying current frequency and current voltage in GamePP Hardware Info;
3. Fixed an issue where modules could fail to load after some users upgraded the software.
1. Optimized the GamePP TFT tool to support the In-game Overlay for TFT version 11.8;
2. Optimized the UI design for displaying current frequency and current voltage in GamePP Hardware Info;
3. Fixed an issue where modules could fail to load after some users upgraded the software;
4. Temporarily removed the Cyberpunk 2077 optimization tool.
1. Optimized the UI design of Hardware Info display in the GamePP client;
2. Optimized the GamePP Desktop Monitoring display;
3. Fixed an issue where the In-game Overlay caused frame rate drops in Vulkan mode—fixed in the latest version;
4. Fixed several known bugs in GamePP.
1. Added support for In-game Overlay and filters in Vulkan games;
2. Optimized individual Gamma value settings for multi-monitor setups;
3. Updated the GamePP core Hook module.
1. Added a hotkey clearing feature in GamePP—you can now set a hotkey to none in the settings panel;
2. Fixed an issue where hardware temperatures were not displayed in GamePP version 305;
3. Optimized the GamePP TFT tool to support TFT version 11.6.
1. Added a hotkey clearing feature in GamePP—you can now set a hotkey to none in the settings panel;
2. Updated the GamePP TFT tool to support TFT versions 11.4&11.5;
3. Updated the GamePP Desktop Monitoring UI design for a better user experience;
1. Fixed an issue where Game Filter stopped working or the game crashed when some users switched between windowed and fullscreen modes in-game;
1.Added GamePP Support for 30 Series Notebook Graphics Cards;
2. Update cloud top TFT tools to suit the latest version of TFT game content;
3. Fix some known bugs.
1. Update the GamePP the TFT tool to adapt to the S4.5 version of League of Legends Genting Chess;
2.Optimize the GamePP Reshade UI design, more directly view the effect of the game filter;
3.Adding screenshots of the game, you can select whether to capture the picture with Reshade;
4. Add the desktop monitoring "Hongyao" personalized skin to the new game;
1.Add GamePP game video OBS video mode;
2.Add GamePP restore the default position of in-game monitoring;
3.Optimize the UI design of game and desktop monitoring;
4.Adjust the classification of GamePP function blocks;
5.Fix known bug problems.
1. Added optimization support for older GPU models (NVIDIA 10 series and earlier, AMD Vega and earlier);
2. Added GPU driver information to the GamePP Performance Statistics detail records;
3. Adjusted the default display position of GamePP Desktop Monitoring;
4. Adjusted the center position of GamePP Director Mode;
5. Fixed an issue where the Cyberpunk 2077 optimization tool could not restore game settings after canceling the optimization;
6. Fixed an issue where using extreme FPS in the Cyberpunk 2077 optimization tool could cause missing hair;
7. Fixed an issue where GamePP menu functions could not be clicked in some cases;
8. Fixed an issue where the GamePP feedback submission window did not close automatically;
1. Update cyberpunk 2077 optimization, add target FPS, minimum value, maximum scale, custom value debugging; currently only support 1.04 game version of cyberpunk 2077;
2. Fix the error report caused by some users running GamePP in the background after clicking settings;
3. Fix the acceleration failure of some users after using network accelerator.
4. Fix the problem that some users use the game to add and flash
1. Updated the Cyberpunk 2077 optimization, adding custom value tuning for target FPS, minimum value, and maximum scaling; currently only Cyberpunk 2077 game version 1.04 is supported;
2. Fixed an issue where an error occurred when some users clicked Settings while GamePP was running in the background;
3. Fixed an issue where acceleration failed for some users after using Network Acceleration.
4. Fixed an issue where GamePP crashed for some users.
1. Add GamePP supports display within the Cyberpunk 2077 game; 2. GamePP Stress Test Renamed Performance Lab;
3.Update GamePP TFT tool add to adapt to the latest version of TFT; 4.Fixed an issue that was not shown in the game by some users using the GamePP TFT tool .
5. Fixed a problem where some users were given extra time to install or start the game.
1. Update the HWINFO SDK, hardware detection support display 3060 TI and other new graphics cards;
2. Update TFT toolthe game add TFT best lineup ranking;
3. Fixed some users who couldn't use Reshade in PUBG games problem;
4. Fixed a problem that prevented windows 7 users from using the TFT.
1. Added three premium Desktop Monitoring skins for Hardware Detection, including a cool black-and-white style and a fresh style—there's one for everyone;
2. Added TFT team composition sharing codes—enter a code you received in the TFT tool to use that composition in-game and climb the ranks;
3. Added real-time TFT team composition recommendations that suggest the optimal composition based on the champions you already have in-game;
4. Fixed an issue where GamePP crashed when some users launched PUBG;
5. Fixed an issue where Win7 users could not use the TFT tool properly in TFT;
6. Fixed an issue where some users could not use Game Filter in PUBG.