Why does Ray Tracing cause such brutal frame latency spikes?
Using Win11 24H2 (Log: Cyber77-S70-01), I saw GamePP report frame times swinging wildly between 45ms and 82ms, with spikes hitting 110ms that just froze the image. Virtual memory tweaks did absolutely nothing. After three blue screens and a lot of frustration, I dove into the kernel priority settings. I opened Task Manager, hit the Details tab, and manually bumped the game process to High while slamming redundant background services to Low. After three cycles of stress testing, Resource Monitor showed a reclaimed cache of 2.4GB to 3.3GB, bringing frame generation down to 16ms to 22ms, well within 5% of official benchmarks. While it is buttery smooth now, some micro-stutters still hit in the dense Night City center, likely due to controller thermal throttling.