How to stop the flickering in Ratchet & Clank Rift Apart?
During dimension shifts, the screen would just glitch out with these bizarre white flashes; it felt like the card just lost its grip on the textures, and in 4K, it was absolutely blinding. My Zotac RTX 5060 Ti was bouncing between 2300MHz and 2700MHz, creating a sync delay of about 8-12ms in the rendering pipeline. I tried enabling DLSS, and while I gained about 20 FPS, the flickering actually got worse, which told me this was a clock stability issue, not a performance one. I used MSI Afterburner to force the core clock to 2550MHz and bumped the voltage to 1.08V, then wiped 4.2GB of shader cache. Looking at the frame time graphs, the intervals stabilized at 14-16ms and the flickering died. I actually tried pushing it to 2600MHz but the system black-screened twice before I backed off by 50MHz. GPU temps sat at 62-68℃ with fans at 1400 RPM. A loop render test proves the loading logic is back to normal, with memory temps staying between 58-63℃.