Solving Saint Denis Crashes
Riding through the busy streets of Saint Denis, the game would freeze and crash instantly, which was incredibly frustrating. I tried lowering texture quality to 'High', which stopped the crashes but introduced ugly pixelation on distant buildings. I used GamePP Memory Controller Load Monitor to set VRAM scheduling priority to highest and optimized virtual memory alignment. AIDA64 confirmed VRAM bandwidth utilization rose to 88-92%, while core temperature stayed 68-74℃ per HWMonitor.