Solving Core Scheduling Issues
During a duel on the snowy peak, the frame rate jumped between 70 and 40 fps, severely breaking the sense of immersion. I first tried enabling High Performance mode in Windows Power Plan; while max FPS rose by 5, the minimum FPS still fluctuated wildly, which was frustratingly superficial. I used the GamePP Process Priority Manager to force the game's main thread onto P-Cores and disabled redundant background processes. Frame generation time converged to 9-12ms per RivaTuner, with CPU temperature stable at 62-70℃ per HWMonitor and clocks at 4.2-4.8GHz per GamePP Benchmark.