VRAM Resource Scheduling Fix
Leaping across Kyoto rooftops, distant building textures often took seconds to clear up, creating a loading lag that destroyed the vibe. I initially tried increasing the system page file to 64GB, but instead of reducing lag, the frequency of frame drops increased, which was incredibly frustrating. I used the GamePP Resource Scheduler to set the game's VRAM access priority to Realtime and disabled background services. RivaTuner showed 1% lows rising from 38 to 52 FPS, while HWiNFO recorded 65-72℃ and GamePP Hardware Sensor tracked VRAM at 58-63℃.