Reducing Motion Sickness
Every time I turned quickly in narrow corridors, a clear fault line appeared across the screen, making me feel physically dizzy. I first tried enabling V-Sync, but input lag spiked above 80ms, making the controls feel sluggish and completely unacceptable. I used the GamePP DLSS/FSR Image Sampling Calibrator to set sharpening intensity to 65 and rendering scale to 90%. RTSS monitoring showed the frame time curve finally smoothed out from 16-32ms, while VRAM usage stayed at 5.2-6.1GB per GamePP. Temperature was a steady 55-61℃ per AIDA64, making the gameplay feel incredibly responsive and crisp