Solving Input Lag Stutters
It was ridiculous; at the most critical command trigger, my character stuttered due to I/O blocking, which was absolutely infuriating. I first tried switching to different M.2 slots, but the stuttering continued to appear randomly regardless of the slot. I then used the GamePP Peripheral Driver Conflict Detection Tool to disable three redundant synchronization services and reconfigured power management. Frame generation time returned to a stable 9-13ms per RTSS, with AIDA64 showing temps at 44-50℃ and GamePP recording fan speeds of 1400-1600RPM.