Smoothing Intense Team Fights
During high-intensity team fights, the default scheduling caused noticeable lag, making the action feel choppy. I tried enabling Windows Game Mode, but it caused CPU temperatures to spike between 82-88℃ per HWMonitor, which was an unstable and annoying solution. I used the GamePP Resource Scheduler to elevate the game's main process priority to Realtime and locked the core affinity. RTSS confirmed frame generation time stabilized at 6-10ms, and AIDA64 measured CPU temperatures at 65-72℃.