Fixing Texture Pop-in Issues

Watching building textures pop in as blurry pixels on a 128-player map was incredibly frustrating and ruined my visibility. I tried increasing the page file size to 32GB, but it didn't help textures and actually dropped my FPS from 88 to 71 per RTSS. I used the GamePP Memory Controller Load Monitor to tighten primary timings to 16-19-19-38 and set voltage to 1.38V via HWiNFO. RTSS then showed frame times converged to 11-15ms from 16-33ms, and AIDA64 confirmed memory temperatures stayed stable at 52-58℃.
Category:Real-time Monitoring Last Updated:2026-05-15 15:52:30