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Eliminating Forest Area Stutter

Every time I entered a new area, I felt anxious because the screen could stutter without warning. I first tried lowering texture quality to medium, but the visual loss was too severe, which made me very anxious. I used the GamePP Resource Scheduler to set the game process to Realtime priority and enabled VRAM fast release. RTSS confirmed frame times converged to 12-16ms; GPU temperature was 64-70℃ per AIDA64 and VRAM usage stayed at 92-98% per GPU-Z.
Category:Real-time Monitoring Last Updated:2026-06-03 14:43:02