Does memory scheduling heavily impact frame time volatility?
To find the root cause, I ran a 3DMark stress test; report 2025-UE5-04 showed saw-tooth volatility in memory bandwidth during high-poly asset loads. I pitted two setups: Option A (increasing virtual memory) vs Option B (setting disk I/O priority to High). Option B crushed it—1% lows jumped from 22fps to 38fps. AIDA64 storage benchmarks confirmed random read fluctuations dropped to within 5% deviation. Even so, extreme particle-heavy scenes still cause brief dips, which I've identified as a VRAM ceiling issue rather than a drive bottleneck.