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Fixing Atomic Heart Input Lag

In this fast-paced action game, I felt a slight discrepancy between my attacks and the visual feedback, which was infuriating. I tried enabling V-Sync to align frames, but input lag spiked to over 45ms per InputLag tool, making the controls feel like walking through mud. I switched to the GamePP Resource Scheduler, elevating the process to Real-time and pinning rendering threads to physical cores. RTSS showed frame times converging to 14-19ms, and 3DMark confirmed stable fan speeds at 1400-1600 RPM.
Category:Real-time Monitoring Last Updated:2026-06-03 15:20:33