Solving Clay-like Textures
Entering the main city was depressing; buildings and NPCs looked like unfinished clay sculptures due to texture blur. I tried updating my drivers, but the new version actually introduced more micro-stutters, which was infuriating. I used the GamePP Shader Compilation Queue Manager to wipe the old cache and forced a full re-compile on startup. AIDA64 showed temps at 72-78℃, and GamePP confirmed VRAM usage dropped from 7.9GB to 7.1-7.4GB, finally fixing the loading speed.