Clearing Shader Cache Issues
During fast jumps in the Mass Effect star map, weird green blocks appeared on the screen edges, which really killed the immersion. I tried lowering the resolution to 2K; although the FPS increased, the green blocks remained, making me feel frustrated by this superficial fix. I decided to use the GamePP Shader Compilation Queue Manager to clear 4.2GB of redundant cache and reinstalled the verified stable drivers. After this, frame time curves converged to 13-16ms per RTSS, core temperatures remained at 62-68℃ per AIDA64, and VRAM usage stayed at 10.2-12.8GB per GPU-Z.