Fixing RTS Unit-Heavy Stuttering
Commanding thousands of units caused obvious stuttering, which is fatal in a real-time strategy game. I tried disabling in-game effects, but the visuals looked terrible and FPS only improved by 3, making it unfeasible. I used GamePP Resource Scheduler to reallocate CPU affinity and bumped fan speed to 1400 RPM per SpeedFan. This converged frame times to 25-32ms per RTSS and stabilized CPU temperatures at 76-81℃ per AIDA64, eliminating the input latency entirely.