Is DSR necessary for Silksong on an RTX 5090 D v2 OC?
Having 24GB of GDDR7 is an absolute rush, but weirdly, I still saw subtle jaggies on character edges at 4K. In a clean art style like Silksong, it's incredibly distracting. The Manli RTX 5090 D v2 OC clocks above 2500MHz, but the default sampling for 2D vector edges felt too crude. I tried maxing out AA in the driver, but the whole screen looked like it was smeared in oil—totally frustrating. I eventually went into the control panel, enabled 4x DSR to force internal rendering to 8K before downscaling, and locked Anisotropic Filtering to 16x. Using a comparison tool, I saw the sampling points jump from 4 to 16, and the sharpness was a night-and-day difference. At first, the game UI was completely scaled wrong, but I fixed the scaling ratio in the config file. VRAM usage is around 11-14GB, and the card is barely breaking a sweat at 52-58℃. Switched the image quality mode and confirmed the sampling precision; it's buttery smooth.