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Fix FPS Jumps in Combat

During massive spell duels, the screen would micro-stutter, with the frame rate bouncing between 85 and 62 FPS. I tried capping the frame rate at 60 FPS; while the fluctuation decreased, the overall fluidity dropped significantly, which was unsatisfying. I used the GamePP Power Plan Switcher to force Ultimate Performance and disabled core parking. GamePP Frame Analyzer confirmed frame generation time stabilized at 11-13ms, with CPU power holding at 95-110W per GamePP Frame Analyzer.
Category:Hardware Peripherals Last Updated:2026-06-05 16:27:19