Fix FPS Jumps in Combat
During massive spell duels, the screen would micro-stutter, with the frame rate bouncing between 85 and 62 FPS. I tried capping the frame rate at 60 FPS; while the fluctuation decreased, the overall fluidity dropped significantly, which was unsatisfying. I used the GamePP Power Plan Switcher to force Ultimate Performance and disabled core parking. GamePP Frame Analyzer confirmed frame generation time stabilized at 11-13ms, with CPU power holding at 95-110W per GamePP Frame Analyzer.