Solving Ghostwire Driver Conflict
Navigating neon Tokyo, my frame generation time suddenly jumped from 12ms to 48ms, which is absolutely fatal in combat. I tried updating all chipset drivers in Device Manager, but the stuttering persisted and I even got occasional crashes. I then used GamePP Peripheral Driver Conflict Detection Tool to set conflicting RGB sync services to manual. Now, the frame generation interval has converged to 10-15ms per RTSS, and memory temperature stays at 40-46℃ per HWiNFO with 20-35ms I/O latency per AIDA64.