Combat Latency Optimization
I felt total despair while parrying in the gloomy dungeon; those micro-stutters felt fatal in fast-paced combat. I tried increasing virtual memory to 32GB, but it didn't help and actually dropped my overall frame rate by 5 FPS. I then used the GamePP Resource Scheduler to set the game process to real-time priority and optimized memory weights. After this, frame time converged to 11-14ms per RTSS, voltage hit 1.35V via HWInfo, and memory temperature stabilized at 48-54℃ per AIDA64.