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MGSΔ Rendering Anomalies

Nighttime areas in MGSΔ showed color overflow and tearing, which was a nightmare. I tried lowering ray tracing to High, but it ruined the visual quality. I used DDU to clean install NVIDIA Studio Driver 560.94 and cleared the 5.8GB shader cache via GamePP Shader Compilation Queue Management. RTSS confirmed frame generation time dropped from 22-35ms to 13-16ms. RivaTuner showed VRAM stable at 12.2-14.0GB. The rendering errors were gone, allowing me to export a perfect visual profile.
Category:Performance Evaluation Last Updated:2026-07-12 13:38:14