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Solving Frame Stutter in MHW

I was absolutely furious during the Ancient Dragon battle, watching my character lag while background processes ate 14.2-16.8GB of RAM. I tried clearing temp files first, but it was a total waste of time; the frame generation interval still swung wildly between 8.3-12.1ms per AIDA64 monitoring. That's when I fired up GamePP Resource Scheduler to set the game process to Real-time priority. After switching the power plan to High Performance, the load balancing finally clicked. AIDA64 confirmed the frame time dropped to a smooth 5.1-6.4ms, with memory temps holding steady at 58-63°C. It's a total game-changer for stability.
Category:Software Usage Last Updated:2026-06-06 20:24:34