Image Sampling Calibration
Whenever I turned quickly while exploring, a horizontal crack appeared on the screen, which was very uncomfortable. I first tried enabling G-Sync in the GPU driver, but it caused weird brightness flickering, making me very cautious. I used the GamePP DLSS/FSR Image Sampling Calibrator to lock sampling at 100% and capped FPS at 142 via RTSS. RivaTuner/FrameView showed a perfectly smooth frame time curve, and AIDA64 monitored temps at 58-64℃ with GPU load at 60-75% via GPU-Z.