GamePP Frequently Asked Questions - Professional Hardware Monitoring Software FAQ Knowledge Base

Based on test report 2026-ZT-01 on Windows 11 24H2, I noticed massive core voltage spikes via HWiNFO the moment loading hit. I first tried messing with the virtual memory size, but the RAM usage just kept bouncing between 14GB - 16GB, and the progress bar stayed dead as a doornail. I eventually went into Task Manager -> Details, manually set the game process priority to 'Realtime', and used GamePP to flush the redundant cache. This dropped the RAM usage to a stable 9GB - 11GB, and the game finally started moving. It's way faster now, though I still catch some micro-stutters during heavy scene transitions, likely due to transient latency in the peripheral interface. Getting it to absolute zero latency is still a nightmare. Last updated onMarch 24, 2026 10:18 AM.

Based on environment report 2026-SN-01 on Windows 11, I noticed the Huntkey Blizzard T600 Snow fans ramping up aggressively during survival sprints. The real nightmare was the memory command congestion causing input lag; HWiNFO showed frame times swinging wildly between 16.6ms and 45ms, making the game feel like a slideshow. I navigated to Task Manager -> Details, right-clicked the game process, and set the priority to High, then used Resource Monitor to manually flush 3.2GB to 4.1GB of standby memory. After this, the frame rate finally settled into a 60fps to 72fps range. Even so, I still feel slight stutters in dense building areas, likely due to CPU cache miss rates. After three reboot cycles, this tweak helps, but it's a band-aid for a deeper scheduling issue. At least it's not unplayable anymore. Last updated onMarch 21, 2026 10:35 AM.

I tested this on Windows 11 24H2 with driver version 560.1. While monitoring HWiNFO, I noticed severe memory instruction congestion. I wasted time tweaking virtual memory first, which just caused my frame rate to bounce wildly between 45 FPS and 60 FPS. The real fix was heading into Task Manager -> Details, right-clicking the game process, and forcing the priority to High. Using Resource Monitor, I saw memory reclamation fluctuating between 2.6 GB and 4.0 GB, and the jagged frame-time curve finally flattened out. It's a bit of a trade-off since some background apps crash occasionally after long sessions, but that sticky feeling during combos is gone. Package temps stayed between 47℃ and 52℃ with memory frequency deviation under 126 MHz. It's a risky move for stability, but for those of us obsessed with frame-perfect combos, it's the only way. Last updated onMarch 23, 2026 10:27 AM.

When the team fight kicks off, my fans ramp up instantly and the WD Black SN850X hits a command bottleneck, making the controls feel like they're underwater. I tried messing with the virtual memory first, but it was a total waste of time; the cache recovery just couldn't keep up. HWiNFO showed my frames jumping erratically between 46 FPS - 62 FPS. I eventually went into Task Manager, hit the Details tab, right-clicked the game process, and set the priority to High, while running a memory cleaner to flush the junk. I saw the memory recovery hit between 2.9GB - 4.5GB, and the stuttering in the frame time graph finally flattened out. One heads-up: if you don't set your power plan to High Performance, voltage dips will still cause micro-stutters, and you might hear that annoying coil whine. HWiNFO confirmed PCH temps stayed between 49℃ - 54℃ with read/write latency at 1.2ms - 2.1ms. Even so, in massive 10-man brawls, there's still a tiny bit of frame dropping, which is probably just the physical limit of the bus bandwidth. Last updated onMarch 25, 2026 10:42 AM.

Running on Win11 23H2 and referencing report NO.GL-2026-04, I noticed the frame time on my Galax RTX 4060 Ti 8GB spikes violently during dragon pit fights. I wasted hours on driver updates, but nothing worked. HWiNFO showed PCH temps fluctuating between 52℃ - 58℃, but the real culprit was a redundant background service hogging CPU cycles. I went into Task Manager -> Details, right-clicked the game process, and set the priority to High, while using GamePP to clear resources. This dropped memory usage from around 14.2GB down to a stable 11.5GB. After three reboots, my FPS jumped from a shaky 45fps - 62fps to a rock steady 120fps - 135fps. The input lag is gone, though I still hit a physical wall with the 8GB VRAM on ultra settings, causing tiny micro-stutters. Last updated onMarch 26, 2026 10:18 AM.

Back to Top