Based on report 2026011S running on Windows 11 24H2 with driver 560.1, I initially tried expanding the page file to stop the stuttering, but HWiNFO still showed memory pressure peaking at 92% - 98%. It was a total nightmare. I eventually went into Resource Monitor and dropped the priority of background read/write processes. Watching the frame time curve in GamePP, the variance plummeted from a glitchy 15ms - 45ms down to a rock steady 11ms - 18ms. After three reboots, I managed to reclaim 2.2GB - 3.1GB of cache. It finally feels responsive, though I still hit a few micro-stutters in heavy forest areas, likely due to the NVMe's raw random R/W bottlenecks which no software fix can touch. Last updated onNovember 25, 2025 11:42 AM.
Using Win11 24H2 (Log: Cyber77-S70-01), I saw GamePP report frame times swinging wildly between 45ms and 82ms, with spikes hitting 110ms that just froze the image. Virtual memory tweaks did absolutely nothing. After three blue screens and a lot of frustration, I dove into the kernel priority settings. I opened Task Manager, hit the Details tab, and manually bumped the game process to High while slamming redundant background services to Low. After three cycles of stress testing, Resource Monitor showed a reclaimed cache of 2.4GB to 3.3GB, bringing frame generation down to 16ms to 22ms, well within 5% of official benchmarks. While it is buttery smooth now, some micro-stutters still hit in the dense Night City center, likely due to controller thermal throttling. Last updated onNovember 24, 2025 3:32 PM.
Testing on Win11 24H2 with v560.1 drivers, report 2025-NIOH-01 showed the controller was absolutely screaming under RT loads. At first, I tried bumping the process priority in Task Manager, but GamePP showed frame times still jittering wildly between 12ms - 25ms. Complete waste of time. I realized the cache policy was the real killer, so I dove into the Advanced System Settings, went to the Performance options under Virtual Memory, and manually locked the page file to a non-system drive while forcing a purge of 2.3GB - 3.1GB of redundant background cache. HWiNFO finally stabilized the NVMe read/write temps at 51℃ - 58℃, and the sawtooth frame curve actually flattened out. It fixed the micro-stuttering, but in massive scenes, the hardware thermal limit of the controller still causes some frame drops. That is just the physical reality of this drive. Last updated onNovember 23, 2025 10:15 AM.
I spent ages messing with the virtual memory page file, but it did absolutely nothing. After digging through report #2025-DR01, I figured out that on Win11 24H2, the power scheme constantly clashes with process priority. I had to open Task Manager, go to the Details tab, right-click the game process, and force it to High priority. I kept a close eye on GamePP, and I saw the memory peak drop from a bloated 19.1GB down to a steady 14.6GB range. That basically reclaimed about 2.3GB - 3.2GB of cache, and that gross, sticky input lag just vanished instantly. To make it rock steady, I dove into the Control Panel power options and cranked the Minimum and Maximum Processor State to 100% under High Performance. After three full reboot cycles to be sure, my FPS settled between 56-61fps, and those annoying micro-stutters during ability casts are gone. It's way better to fix the scheduling than to blindly overclock, though I still feel a tiny bit of jitter during massive group fights. Last updated onNovember 28, 2025 5:34 PM.
When the game hits high-load loading screens, background processes aggressively hijack the memory, which absolutely kills the frame generation consistency. I first tried messing with the virtual memory page file, but that was a complete waste of time and didn't move the needle at all. It turned out to be an issue with the power delivery strategy not syncing with the load. I eventually opened Task Manager, navigated to the Details tab, found the ghosting background processes, right-clicked them, and set the priority to 'High.' Based on HWiNFO monitoring, the chipset temperature held steady between 52-65C, and the frame generation curve in the performance overlay finally stopped looking like a jagged saw blade. After freeing up these resources, the memory reclamation was immediate, and the input lag just vanished—everything feels incredibly responsive. I also switched my Windows Power Plan to 'Ultimate Performance,' which significantly boosted the efficiency of the background cache flushing. My boot time into the game actually dropped. Frame rates stabilized in the 58-63 FPS range, and that floating, floaty feeling of input delay is pretty much gone. I verified the resource redistribution in the System Performance Monitor and saved the load balance config. To be fair, in absolute peak-stress scenes, there is still a tiny bit of micro-stutter, but compared to the nightmare I had before, this is a night-and-day difference. I spent three hours fighting this, realizing the power settings were the secret bottleneck. Now, the frame pool is rock steady, and the game feels buttery smooth. Last updated onNovember 22, 2025 2:23 PM.