Why is my Zotac RTX 5060 Ti stuttering in Silksong?

While dashing through the complex environments of the Crimson Citadel, I noticed my frame times suddenly spike from 8ms to 22ms, which completely kills the rhythm of the combat. Even though the Zotac RTX 5060 Ti 16GB XGAMING has plenty of VRAM, the driver's allocation strategy for 2D vector assets was causing severe fragmentation, leading to effective bandwidth fluctuating wildly between 180-220GB/s. I first tried forcing 'Prefer Maximum Performance' in the NVIDIA Control Panel, but while the average FPS went up by 5, my 1% lows actually dropped by 12%, which left me totally baffled. I eventually dove into the registry to modify the VRAM virtualization scheduling weights and bumped the game process GPU priority to 'Realtime'. Monitoring with RTSS showed the VRAM clock stabilizing at 2100MHz, and the frame time curve finally smoothed out into a consistent 7-11ms range. To be honest, my first attempt at tweaking weights crashed the Desktop Window Manager (DWM) entirely, and it only stabilized after I dialed the scheduling value back by 2 units. Core temps stayed between 58-64℃ with fans humming at 1300 RPM. After a final benchmark check, the frame generation is rock steady at 7-11ms, though the registry edit was a nerve-wracking process.
Category:Software Usage Last updated:March 20, 2026 5:08 PM