Entering grand scenes, the loading speed was maddeningly slow, especially when my disk space was nearly full. I tried enabling Storage Sense for automatic cleanup, but it caused more micro-stutters during gameplay due to background scanning. I then used the GamePP Resource Scheduler to set the game's disk I/O priority to Highest and switched the power plan to High Performance. Frame time fluctuations dropped to 24-35ms per RTSS, with CPU temps at 72-80℃ per HWInfo and random reads at 20-28MB/s per CDM. Last updated on2026-07-01 20:12:06。
Running through the world, rapid camera rotations caused terrain loading to lag, dropping my FPS from 120 to 60. I tried forcing PCIe Gen5 in the BIOS, but performance barely improved, proving that simple settings couldn't solve deep scheduling issues. I used the GamePP NVMe Queue Depth Configuration to expand the limit from 1024 to 2048 and optimized the write cache flush policy. Random read speed rose to 58-64MB/s per CDM, with CPU temperature stable at 68-75℃ per HWInfo and RAM at 14-18GB per Task Manager. Last updated on2026-06-29 15:05:43。
During a duel on the snowy peak, the visual impact was ruined by horizontal tearing lines across the screen. I tried enabling V-Sync in the driver, but input lag increased to an unbearable level, making movement feel like walking through mud. I then used the GamePP DLSS/FSR Image Sampling Calibrator to set the sync mode to Fast Sync and calibrated the FSR sampling offset. Tearing disappeared and the frame curve smoothed out per RTSS, with GPU temps at 62-68℃ per AIDA64 and voltage at 1.08-1.15V per HWInfo. Last updated on2026-06-08 14:20:11。
Leaping across rooftops in Kyoto, the screen suddenly stuttered, which was a brutal test for my old 2060. I tried lowering texture quality to Low; FPS rose by 10, but the visuals became extremely crude, leaving me feeling helpless. Using the GamePP Resource Scheduler, I set the game's disk I/O priority from Normal to Highest and disabled Windows Search indexing. My average FPS rose to 55-60 per RTSS, while GPU temperature stayed at 72-78℃ per AIDA64 and load hit 92-98% per GPU-Z. Last updated on2026-06-06 08:52:54。
Entering the main city, the smooth perspective suddenly turned into a slideshow, which completely killed my desire to explore. I tried forcing Maximum Performance mode in the Nvidia control panel; average FPS rose by 3, but the stutters remained, making the effort feel futile. I then used the GamePP Shader Compilation Queue Manager to clear 5.4GB of redundant cache and triggered a full recompilation. The results were instant: frame time converged to 14-17ms per RTSS, with core voltage at 1.12-1.18V per HWInfo and temps at 58-64℃ per AIDA64. Last updated on2026-05-14 19:38:31。