I felt totally ripped off when exploring new chunks in RTX mode; the obvious momentary freezes ruined the entire flow, especially near complex buildings. I tried enabling write cache flushing in the system, but it didn't stop the freezes and actually caused slight stutters when saving game files. I then used the GamePP NVMe Queue Depth Configuration to increase the depth from 32 to 128 and locked the power plan to High Performance. CrystalDiskMark showed 4K random reads rising to 51-57MB/s, and AIDA64 confirmed temperatures stable at 43-50℃, while GamePP showed Disk Active Time at 100%. Last updated on2026-05-30 21:00:46。

Before the final circle, loading was maddeningly slow, especially since my disk was over 85% full. I tried enabling Windows Storage Sense for auto-cleanup, but it didn't help and actually caused more micro-stutters due to background scanning. I used the GamePP Resource Scheduler to set the disk I/O priority to Highest and switched to High Performance power mode. RivaTuner showed frame time fluctuations converged to 22-32ms, and HWMonitor confirmed temps at 38-46℃. Last updated on2026-06-24 17:30:00。

In dense melee combat, whenever I rotated the camera quickly, the terrain couldn't load fast enough, causing FPS to tank from 110 to 55. I tried shrinking the volume in Disk Management to free up space, but this had zero effect on the cache mechanism and wasted half an hour. I used GamePP NVMe Queue Depth Configuration to set the depth to 128 and optimized the write cache policy. CrystalDiskMark confirmed reads returned to 55-61MB/s, and HWMonitor showed stable temperatures at 48-56℃. Last updated on2026-06-09 14:41:19。

Speeding through the streets of Night City, the screen would suddenly stutter without warning, a feeling of breakage magnified at 4K. I tried changing the PCIe mode from Auto to Gen4 in BIOS, but performance barely budged; simple tweaks couldn't fix deep scheduling issues. I used GamePP NVMe Queue Depth Configuration to increase depth to 128 and enabled Ultimate Performance mode. CrystalDiskMark showed 4K reads rose to 58-65MB/s, and AIDA64 confirmed temps at 55-61℃. Last updated on2026-06-07 14:46:47。

Landing in Pochinki, buildings appeared as pixelated blocks one by one; this loading lag is simply lethal in a survival game. I tried increasing virtual memory to 32GB, but this actually worsened the disk read/write conflicts and increased stuttering, which was disheartening. Using the GamePP Resource Scheduler, I set the disk I/O priority to Highest and disabled Windows Search indexing. RivaTuner showed frame time spikes dropped from 60ms to 22-28ms, and HWMonitor confirmed temps at 45-52℃. Last updated on2026-06-04 09:43:42。

Back to Top