During intense duels, the visual impact was ruined by horizontal tearing lines across the screen. I first tried enabling V-Sync in the GPU driver, but the input lag became unbearable—it felt like walking through mud. I then used the GamePP DLSS/FSR Image Sampling Calibrator to switch the sync mode to Fast Sync. Now, the frame gen curve is smooth per RTSS, VRAM frequency is locked at 2300MHz per GPU-Z, and CPU temperatures are a steady 65-71℃ per AIDA64. Last updated on2026-06-21 18:58:56。
How to fix sudden stuttering in Unknown 9: Awakening?
Performance EvaluationWhile sneaking through ancient buildings, the screen stuttered without warning, which was a brutal test for my A320 board. I first tried increasing virtual memory in the system, but that actually exacerbated disk conflicts and made the stuttering worse. I switched to the GamePP Resource Scheduler to set the game's disk I/O priority to Highest. Consequently, frame time spikes dropped from 55ms to 20-26ms per RTSS, queue latency hit 22-38ms per GamePP, and CPU temps stayed at 62-68℃ per HWMonitor. Last updated on2026-06-14 11:24:26。
Why does the FPS plunge during combat in First Descendant?
Real-time MonitoringDuring high-intensity dungeon missions, my screen suddenly turned into a slideshow, which is fatal in fierce combat. I initially tried lowering shadow quality in-game; while FPS increased by 5, the visuals looked terrible, leaving me anxious. I then used the GamePP Resource Scheduler to set the game's disk I/O priority to Highest. This worked wonders: average FPS recovered to 62-68 per RTSS, random I/O stabilized at 42-50MB/s per GamePP, and temps stayed within 68-75℃ per AIDA64. Last updated on2026-05-18 20:44:11。
Why does Star Wars Outlaws stutter when landing ships?
Software UsageI felt totally robbed of immersion while exploring the Outer Rim; every time my ship landed or entered a dense town, the screen would just hitch. I tried disabling power-saving options in the BIOS, but the frame drops persisted, making that a waste of time. I then used the GamePP Resource Scheduler to force the game process priority from Normal to Realtime and blocked background sync services. After this, frame times converged to 12-16ms per RTSS, and CPU temps stayed at 64-71℃ per HWMonitor with 96-99% single-core use per AIDA64. Last updated on2026-05-09 19:12:41。
How to stop screen freezes when moving in Once Human?
TroubleshootingRunning across the wasteland was a pain; whenever I crossed a region boundary, the screen would freeze for 0.4s, killing the flow. I first tried enabling write cache flushing in the system, but it didn't stop the freezes and actually caused stutters during saving. I finally accessed the GamePP NVMe Queue Depth Configuration and bumped the depth from 32 to 128. Now, 4K random reads hit 48-55MB/s per CDM, read latency is a stable 1.2-2.5ms per GamePP, and SSD temps sit at 42-49℃ per HWMonitor. Last updated on2026-05-17 21:23:14。