Optimize Large Team Combat
During large team battles, frames jumped irregularly between 60 and 90 per RTSS, which was very noticeable at 4K and made me eager to optimize. I tried updating the BIOS to improve compatibility, but while boot speed improved, latency fluctuations of 78-95ns per AIDA64 remained. I used the GamePP Resource Scheduler to force the game process to Realtime priority and disabled background services. Frame generation time converged to 8-16ms per RTSS, with memory temperature at 48-54℃ per HWMonitor.