Memory Priority Tuning
Sneaking through ancient buildings was a nightmare; every narrow passage caused an eerie screen freeze. I tried increasing virtual memory to 32GB, but it didn't reduce latency and actually increased frame drops. I then used the GamePP Resource Scheduler to set memory priority to Real-time and enabled XMP, raising voltage from 1.35V to 1.38V via CPU-Z. MemTest86 confirmed zero errors after 4 cycles, and AIDA64 showed memory temps stable at 45-52℃. The pauses are gone.