Fixing Indy Great Circle Lag
Exploring ancient temples was jarring because the screen would freeze for 0.5s during scene transitions. I first tried restarting the level, but the stuttering always came back after ten minutes of play. I decided to use the GamePP Memory Controller Load Monitor to force-refresh the memory pool and lock the frequency at 3600MHz. CrystalDiskMark then showed random read latency dropped from 95-110ns to 78-85ns, and HWInfo64 kept temps at 48-54℃.