Solving Texture Pop-in Issues

Walking through the eerie base, I saw wall textures appearing slowly like a puzzle, which completely destroyed the immersion. I tried manually releasing space via TRIM commands, but it had zero impact on real-time loading, leaving me feeling totally frustrated. I eventually used the GamePP Resource Scheduler to set the game's disk I/O priority to Highest and restricted background services. RTSS monitored frame time fluctuations shrinking from 12-42ms to 8-13ms, and HWMonitor showed temps at 45-51℃.
Category:Troubleshooting Last Updated:2026-04-30 12:38:13