Solving VRAM Saturation Issues

The visuals were stunning, but 8GB of VRAM was insufficient at max settings, with usage hitting 7.2-7.8GB per GPU-Z, causing screen tearing during fast pans. I tried lowering texture quality to medium, but the loss of detail was severe and completely unacceptable. I then used the GamePP DLSS/FSR Image Sampling Calibrator to raise DLSS sharpness to 65 and locked rendering resolution to 90%. GPU-Z showed VRAM usage dropped to 6.4-6.8GB, and AIDA64 confirmed GPU temperatures remained stable at 62-68℃.
Category:AI Filters Last Updated:2026-05-13 12:29:59