Optimizing Campaign Map I/O
As my save files grew, loading speeds plummeted, and the game felt sluggish. I first tried the built-in Windows disk defragmenter, but for an NVMe drive, this was a waste of time and actually made the system more unresponsive. I opened the GamePP Resource Scheduler, set the game's I/O priority to highest, and restricted background services. RTSS showed frame times converged to 11-15ms, AIDA64 measured write speeds at 210-340MB/s, and HWMonitor confirmed SSD temps at 45-52℃.