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Fixing Path Tracing Flicker in Dead Space

Path Tracing in Dead Space 2 (Remake) caused color overflow that broke the immersion. I tried lowering RT to High, but the lighting quality suffered, making it unacceptable. I used the GamePP Shader Compilation Queue Manager to clear 5.8GB of shader cache and updated to NVIDIA Studio Driver 560.94. RTSS monitoring showed frame generation time dropped from 22-35ms to 13-16ms. VRAM usage stabilized at 12.2-14.0GB. The visuals are clean now, and I exported my settings for future use.
Category:Performance Evaluation Last Updated:2026-07-01 21:56:05