Fixing Path Tracing Flicker in Dead Space
Path Tracing in Dead Space 2 (Remake) caused color overflow that broke the immersion. I tried lowering RT to High, but the lighting quality suffered, making it unacceptable. I used the GamePP Shader Compilation Queue Manager to clear 5.8GB of shader cache and updated to NVIDIA Studio Driver 560.94. RTSS monitoring showed frame generation time dropped from 22-35ms to 13-16ms. VRAM usage stabilized at 12.2-14.0GB. The visuals are clean now, and I exported my settings for future use.