Fixing Ishimura Visual Glitches
Exploring the Ishimura was a nightmare because eerie black blocks appeared at corridor corners, ruining the horror vibe. I tried enabling V-Sync to stop the tearing, but it introduced massive input lag that made movement feel like walking through mud. I then used the GamePP Shader Compilation Queue Manager to purge 4.2 GB of redundant cache. After that, frame generation time stabilized at 14-17ms per RTSS, core temps hit 63-66℃ per AIDA64, and VRAM stayed at 5.8-6.4 GB per GPU-Z. Absolute bliss.