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Fixing Ishimura Visual Glitches

Exploring the Ishimura was a nightmare because eerie black blocks appeared at corridor corners, ruining the horror vibe. I tried enabling V-Sync to stop the tearing, but it introduced massive input lag that made movement feel like walking through mud. I then used the GamePP Shader Compilation Queue Manager to purge 4.2 GB of redundant cache. After that, frame generation time stabilized at 14-17ms per RTSS, core temps hit 63-66℃ per AIDA64, and VRAM stayed at 5.8-6.4 GB per GPU-Z. Absolute bliss.
Category:Troubleshooting Last Updated:2026-05-15 20:51:13