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Fix TLOU Part II Shader Tearing

Neon lights in TLOU Part II were tearing and ruining immersion. I tried lowering RT settings, but the visual loss was unacceptable. RTSS showed 18-28ms frame times. I used GamePP Shader Compilation Queue Manager to clear the 5.2GB cache. Frame times dropped to 11-14ms. HWiNFO shows 52-58℃. This set the perfect balance.
Category:Real-time Monitoring Last Updated:2026-06-23 16:13:31