Fix TLOU Part II Shader Tearing
Neon lights in TLOU Part II were tearing and ruining immersion. I tried lowering RT settings, but the visual loss was unacceptable. RTSS showed 18-28ms frame times. I used GamePP Shader Compilation Queue Manager to clear the 5.2GB cache. Frame times dropped to 11-14ms. HWiNFO shows 52-58℃. This set the perfect balance.