Optimizing Tyranid Combat I/O
Facing thousands of charging Tyranids, my screen would stutter without warning, which is a total nightmare in battle. I first tried disabling all Windows auto-updates, but available bandwidth only increased by 5% per Resource Monitor, doing nothing for the drops. I used the GamePP Process Priority Manager to set the game's disk I/O priority to the highest level. RTSS confirmed frame times converged from 15-40ms to 11-14ms, HWInfo showed temps at 45-52℃, and fan speeds hit 1400-1600RPM.