Reducing VR Memory Controller Lag
Turning quickly in the dark tunnels caused micro-tearing that VR amplified into intense vertigo. I tried enabling Windows Game Mode, but it didn't solve the memory conflicts and actually crashed my background apps, which was infuriating. I used the GamePP Resource Scheduler to set the memory controller to Low Latency Priority and optimized the ring bus. Frame generation time converged to 8-10ms per RTSS, and read/write speeds stabilized at 58-62GB/s per AIDA64, with temps at 52-58℃ per GamePP.