Eliminating Screen Tearing

Every time I turned quickly to face the enemy horde, a clear break appeared across the screen, nearly triggering my motion sickness. I first tried enabling V-Sync, but input lag spiked to over 60ms per RTSS, making the controls feel sluggish and unacceptable. I used the GamePP DLSS/FSR Image Sampling Calibrator to set sharpening to 55 and rendering scale to 98%. RTSS monitoring showed the frame time curve finally smoothed out, VRAM usage sat at 10.2-12.5GB per HWInfo, and water-cooling temp was 52-58℃ per AIDA64. Fans ran at 1600RPM
Category:Real-time Monitoring Last Updated:2026-04-23 20:58:49