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Resolving Path Tracing Artifacts

The neon lights in Night Club were a mess, with frame times hitting 22-35ms per RTSS. I tried lowering ray tracing to High, but the visual quality was unacceptable. I used GamePP Shader Compilation Queue Management to clear the 6.8GB cache and installed NVIDIA Studio Driver 560.94 via DDU. RTSS showed frame times dropping to 13-16ms, with VRAM stable at 12.4-14.1GB. The graphics are now set to their best, and the immersion is finally back.
Category:Real-time Monitoring Last Updated:2026-06-21 10:58:39