Resolving Path Tracing Artifacts
The neon lights in Night Club were a mess, with frame times hitting 22-35ms per RTSS. I tried lowering ray tracing to High, but the visual quality was unacceptable. I used GamePP Shader Compilation Queue Management to clear the 6.8GB cache and installed NVIDIA Studio Driver 560.94 via DDU. RTSS showed frame times dropping to 13-16ms, with VRAM stable at 12.4-14.1GB. The graphics are now set to their best, and the immersion is finally back.