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Optimizing DLSS Image Clarity

Zipping between Manhattan skyscrapers, I noticed weird color bleeding on the edges, especially during fast turns, which was incredibly distracting. I first tried switching DLSS from Quality to Balanced; while I gained 10 FPS, the image became oily and blurred, making me feel anxious about the compromise. I used the GamePP DLSS/FSR Image Sampling Calibrator to raise the sharpening intensity from 50 to 75 and locked the resolution to 100%. Frame generation intervals converged to 9.0-12.5ms per RTSS, VRAM usage hit 12.5-14.8GB per GamePP, and temps stayed 64-70℃ per AIDA64.
Category:Real-time Monitoring Last Updated:2026-06-03 17:49:40