Fixing Final Circle Frame Drops
The scheduling on this board was driving me crazy; in the final circle, the frequency jumps caused severe physics lag. I tried enabling Windows Game Mode, but it only increased CPU temperature by 6℃ without any performance gain, which was infuriating. I used the GamePP Resource Scheduler to set the game to Realtime priority and added a 0.02V offset to the Vcore in BIOS. RTSS confirmed the frame generation interval converged to 11-19ms, and AIDA64 showed CPU temperatures at 65-75℃.