KCD Path Tracing Artifact Fix
In the underwater city at night, neon lights exhibited strange color overflow and screen tearing under full Path Tracing, breaking immersion. I tried lowering the ray tracing level from Path Tracing to High, which improved FPS by 14 but severely degraded visual quality. I used DDU to clean uninstall the driver, installed the NVIDIA Studio driver, and cleared the 6.2GB shader cache using GamePP Shader Compile Queue Manager. Frame generation time converged to 12-15ms per RTSS, and 3DMark Path Tracing benchmark confirmed rendering errors were eliminated.