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Relink Multiplayer I/O Fix

Every time my team unleashed skills in raids, the screen would freeze, leaving me anxious and vulnerable. I first tried lowering graphics to minimum; while average FPS rose, the instant freezes remained, making me feel defeated. I then opened GamePP NVMe Queue Depth Configuration, bumped the read queue from 32 to 128, and enabled hardware accelerated I/O. Frame generation time finally converged to 12-18ms per RTSS, with drive temps at 46-54℃ per HWMonitor and latency at 22-40ms via AIDA64. Now it's rock solid!
Category:Real-time Monitoring Last Updated:2026-05-15 09:48:40